Luchbox accused in the development of gaming addiction
The UK national health service urges that prohibit operators of the games to enter luchbox in their publications.
Debate about whether luchbox gambling continues for the second year. National Royal Academy of public health England (RSPН) showed the public reporting document that pointed out the relationship of luchboxes with the nascent gambling in adolescents and children.
In this document there is direct reference to the gambling Commission in England. RSPН ask the regulator to review its rules to equate luchbox to the variety of gambling entertainment. They also turned to one of the conservative parties in Congress, headed by Boris Johnson. They encouraged them to review and to assist in the implementation of the rules referred to in the report RSPН. The Academy believes that most people is much more useful to play regular free games like on the website bonusbezdeposita.ru than to pay for them even a little money.
If ultimately luchbox be considered gambling, and it will confirm the party of Johnson, the game publishers will either have to completely abandon this method of monetization of their products, or put a hard age limit and to control that their games are not played by minors.
RSPН found locbox dangerous because «they change the way of thinking of minors, substituting them unhealthy». According to the organization health, it deals the same damage as a full-fledged gambling.
Shirley Kramer, occupying the position of Director RSPН, said that today most young people everyday in a particular computer game. According to Kramer, that video games often give teenagers for Christmas and other major holidays. Due to the fact that today almost every game has loudbox or the opportunity to bet on skin, teenagers, says Kramer, beginning to learn gambling activities. With all this, the industry luchboxes has no controls and is not restricted by the authorities — all are in free access.
In response, Joe Twist — Director of the Ukiе said that the segment of gaming is serious about this issue, and personally, his company is ready to contribute to the revision of the rules together with the government.
But the company that directly publishes games (for example, Electrоnic Arts) do not agree that luchbox should be equated with gambling, because it may negatively affect their financial Affairs.
NНS, in turn, gave recommendations on gaming companies to make the transaction more understandable, and for parents to make a special allowance that helps to warn their child from unnecessary expenses on in-game products. More of these recommendations, the company does not do anything became.
A little earlier the University of York has conducted and published its own study which found that microtransactions and «boxes with prizes» began to appear in the game products much more often than it’s happened before. The study was based on 450 of the most popular games from «Steam», released in the last nine years.
The study says that microtransactions are not only 20 percent of gaming products, and luchbox appear in more than two thirds of the games. But paid products that affect the passing game has become much smaller. Over the past five years, this figure fell by almost two times.
Prior to that game publishers were in agreement with the recommendations of ESA (Entertainmеnt Softwarе Associаtion), which said that every luchbox should inform the player about the chances of getting this or that item until paid. Many companies have already introduced the function of displaying odds, and others will be introduced in the current year. Such rules are adopted and supported by major companies Activisiоn Blizzаrd, Bаndai Nаmco, Bethesdа, Wide, EA, Take-Twо Interactivе, by Ubisoft, Warnеr Who., Wizаrds ° f and the Coаst.
Soon, the feature will appear in other companies, otherwise they will not be able to produce games for Xbоx, PlаyStation and Nintendо. For personal computers, these rules still do not apply.